I wanted to replicate this style of photo so I started playing around with different textures, blend modes and layer masks. I experimented with lots of different textures I had from a texture pack, and it took a while to find a combination that worked well together.
These were the final adjustments use for the image:
Black & White adjustment
water layer texture image w/layer mask and 63% opacity
broken glass w/layer mask and 42% opacity
smoke image w/layer mask and 60% opactity
grungey texture image 47% opacity and blend mode: screen
grungey texture image 42% opacity and blend mode: difference
This is a close up cropped version of the image. I did this partly because you could see the a lot of the edges of the files I used to create the grungey effects. I decided to crop it very small because I wanted it to make the image more dynamic and 'in your face'.
This is me combining the original photo with the grungey edit. I really like this as it shows the comparison between versions.I also love the composition with the rectangle of the grungey version moning in from the side and the blank space on the right balancing the image out.
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As I felt the first grunge edit worked well I decided to do another one.
I used a large range of different textures, photos and adjustments to create this image. I decided to use some of my own photos from the abandoned building as I thought they'd work really well with a grunge edit, which they did.
As my original image was quite bright and vibrant I wanted to tone it down to blend in better. I decided to keep some colour as I wanted to see what it looked like compared to a black and white image.
These are the images and textures I used to create this grungey edit:
Photo I took in the abandoned building - layer mask, 28% opacity, image turned b&w ^
Photo I took in the abandoned building - layer mask used, 100% opacity ^
Image from a texture pack - layer mask used, 55% opacity ^
Image from texture pack - layer mask used, 43% opacity, saturation taken down to -100 ^
Image from texture pack - layer mask used, 32% opacity ^
Image from texture pack - layer mask used, 100% opacity
This is my combining the original with the grunge version again. I took away some elements like my photo from the top of the image to get a more consistent style.
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This edit was done after looking at an artist named 'Alma Haser' in an issue 36 of GUP magazine. The title of the series is called 'Cosmic Surgery' which I love as it related to how she's getting an image messing around and distorting it, and using it to create a different effect. She creates these images by taking a photo of someone then takes sections of the face and prints them as a pattern on a piece of paper. She then uses that paper to create a 3D shape using origami. She then places the shape on top of the original image and re photographs it.
This was something I was possibly interest in doing in the future, but this edit was inspired by her work. I drew a hexagon using the 'polygon tool' then I used the line tool to draw the segments. Afterwards I merged and rasterized the lines and hexagon. Then I used the magic wand tool to select a segment, then I'd go ontop the image layer to cut it out.
These are some of my favourite images from Alma Haser's 'Cosmic Surgery' series
http://issuu.com/gupmagazine/docs/gup_edition_36
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This is me playing around with the line tool. I wanted to draw a mask of some sorts on top of the model and see what it would look like. I used the line tool and drew them along the key points of the face. I did like this effect but felt it didn't relate to my idea very well so I left it for further experiment.
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This edit was done by using a image of broken glass and then using the colour dodge blend mode. I quite liked the effect it gave and would probably work better with an outdoor photo as it doesn't quite blend in with the environment.
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This is me using the filer 'distort' > 'twirl' again. This time I did it of a landscape photo. I decided to lower the opacity of the 'twirled' layer to blend it in with the original shot. I think the worked really well around the edges.
This effect it done by going to 'filter' > distort' > 'twirl'. I place the slider to the maximum it could be of 999 degrees and it came out like this. I really like this effect as is distorts the models face and is still a very clean it. It looks to me as if the model is being warped into a different dimension and is being sucked in.



























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